Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 146 days ago
13 / 8 / 9
K / D / A
59.5%
Kill participation
1,205.2
Damage / min
14,680g
462.1 gold / min
30
15 placed · 3 cleared
228
7.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLYON Berserker#ddd
Jayce · Top
11 / 6 / 8
51.4% KP
41,979
32.3% share
16,313g
278 CS · 8.8/m
TTV lilredlol1#anna
Hecarim · Jungle
10 / 4 / 12
59.5% KP
25,381
19.6% share
16,998g
284 CS · 8.9/m
little buFFoon#HEY
Annie · Mid
13 / 8 / 9
59.5% KP
38,284
29.5% share
14,680g
228 CS · 7.2/m
DRAVEN HYPE#5079
Sivir · ADC
3 / 8 / 7
27% KP
19,174
14.8% share
14,311g
303 CS · 9.5/m
TumericTed#Spork
Thresh · Support
0 / 6 / 17
45.9% KP
4,967
3.8% share
8,433g
34 CS · 1.1/m
Red side
DefeatLovely#ash
Akali · Top
7 / 10 / 8
46.9% KP
21,895
22% share
12,359g
191 CS · 6/m
MunchyPunchyLOL#TTV1
Vi · Jungle
8 / 5 / 10
56.3% KP
26,458
26.6% share
14,835g
229 CS · 7.2/m
Kuraokami#HYZO
Viego · Mid
5 / 12 / 5
31.3% KP
12,001
12.1% share
13,079g
221 CS · 7/m
One Nirvana#NA1
Katarina · ADC
11 / 6 / 5
50% KP
26,614
26.7% share
16,321g
211 CS · 6.6/m
Zeuce#NA1
Seraphine · Support
1 / 4 / 16
53.1% KP
12,615
12.7% share
9,658g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
