Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 144 days ago
10 / 3 / 6
K / D / A
39%
Kill participation
1,255.4
Damage / min
14,506g
471.7 gold / min
22
8 placed · 1 cleared
271
8.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKers#Mint
Orianna · Top
10 / 6 / 6
39% KP
25,194
21.3% share
14,870g
248 CS · 8.1/m
weakest role#IS JG
Kha'Zix · Jungle
8 / 11 / 5
31.7% KP
15,790
13.4% share
12,870g
196 CS · 6.4/m
little buFFoon#HEY
Akali · Mid
10 / 3 / 6
39% KP
38,605
32.7% share
14,506g
271 CS · 8.8/m
Fizz#smoke
Katarina · ADC
11 / 8 / 9
48.8% KP
32,453
27.5% share
15,663g
201 CS · 6.5/m
Boostburg#YT1
Braum · Support
2 / 8 / 14
39% KP
6,013
5.1% share
8,612g
27 CS · 0.9/m
Red side
VictoryRhaastie#fan
Riven · Top
6 / 9 / 11
47.2% KP
20,114
16% share
15,293g
234 CS · 7.6/m
TTV lilredlol1#anna
Hecarim · Jungle
12 / 5 / 9
58.3% KP
36,973
29.4% share
17,947g
282 CS · 9.2/m
Lobby Admin#FIGHT
Heimerdinger · Mid
10 / 7 / 10
55.6% KP
41,618
33.1% share
15,248g
231 CS · 7.5/m
Trisend3#NA1
Syndra · ADC
5 / 11 / 4
25% KP
18,404
14.6% share
13,778g
228 CS · 7.4/m
fast car 47#NA1
Thresh · Support
3 / 9 / 20
63.9% KP
8,779
7% share
9,412g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
