Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 140 days ago
8 / 6 / 12
K / D / A
50%
Kill participation
1,671.2
Damage / min
16,110g
538.8 gold / min
20
13 placed · 0 cleared
289
9.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeiger#NA1
Gnar · Top
4 / 11 / 4
20% KP
17,400
13.3% share
11,105g
198 CS · 6.6/m
Maxander#NA1
Viego · Jungle
8 / 6 / 6
35% KP
19,869
15.2% share
15,077g
226 CS · 7.6/m
little buFFoon#HEY
Viktor · Mid
8 / 6 / 12
50% KP
49,969
38.3% share
16,110g
289 CS · 9.7/m
mcqueen69#993
Twitch · ADC
15 / 3 / 9
60% KP
23,805
18.3% share
19,684g
259 CS · 8.7/m
fliptik#skbdi
Camille · Support
5 / 11 / 13
45% KP
19,340
14.8% share
10,372g
20 CS · 0.7/m
Red side
DefeatCOME BACK HOME#2NE1
Xin Zhao · Top
9 / 10 / 6
40.5% KP
24,603
22.4% share
14,145g
237 CS · 7.9/m
listen2hardstyle#NA1
Graves · Jungle
16 / 5 / 2
48.6% KP
32,437
29.6% share
17,616g
216 CS · 7.2/m
philip#craig
Cassiopeia · Mid
4 / 8 / 10
37.8% KP
27,197
24.8% share
11,751g
238 CS · 8/m
Zeuce#NA1
Mel · ADC
6 / 9 / 9
40.5% KP
15,625
14.2% share
11,801g
194 CS · 6.5/m
TTV lilredlol1#anna
Nautilus · Support
2 / 8 / 18
54.1% KP
9,869
9% share
9,827g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
