Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 139 days ago
10 / 7 / 5
K / D / A
45.5%
Kill participation
1,417.6
Damage / min
14,843g
533.9 gold / min
27
14 placed · 4 cleared
265
9.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChinese Cow#NA1
Alistar · Top
3 / 5 / 4
30.4% KP
11,737
11.7% share
7,706g
122 CS · 4.4/m
C9 mgutis#IWD
Karthus · Jungle
7 / 6 / 7
60.9% KP
32,560
32.4% share
11,912g
189 CS · 6.8/m
Afflictive#藍月なくる
Akshan · Mid
5 / 5 / 11
69.6% KP
24,348
24.2% share
11,271g
201 CS · 7.2/m
Auto#Zag
Corki · ADC
5 / 6 / 4
39.1% KP
17,988
17.9% share
12,483g
241 CS · 8.7/m
look easy#chae
Senna · Support
3 / 11 / 10
56.5% KP
13,834
13.8% share
9,101g
24 CS · 0.9/m
Red side
Victorynever type#1998
Riven · Top
12 / 2 / 9
63.6% KP
36,039
34.3% share
17,659g
288 CS · 10.4/m
NMODETIME#NA1
Hecarim · Jungle
6 / 5 / 9
45.5% KP
11,718
11.1% share
11,386g
173 CS · 6.2/m
limitless#NA8
Zilean · Mid
3 / 6 / 11
42.4% KP
8,122
7.7% share
9,091g
129 CS · 4.6/m
little buFFoon#HEY
Ezreal · ADC
10 / 7 / 5
45.5% KP
39,409
37.5% share
14,843g
265 CS · 9.5/m
PenguEmoteGamer#PENGU
Yuumi · Support
2 / 3 / 23
75.8% KP
9,826
9.3% share
10,063g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
