Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 139 days ago
10 / 6 / 5
K / D / A
78.9%
Kill participation
1,527.4
Damage / min
11,818g
490.7 gold / min
20
8 placed · 1 cleared
201
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCristonex#nayy
Wukong · Top
3 / 2 / 7
35.7% KP
22,383
23% share
11,443g
216 CS · 9/m
Happy Penguin#클로버
Hecarim · Jungle
10 / 2 / 6
57.1% KP
13,595
13.9% share
13,919g
214 CS · 8.9/m
Fizz#smoke
Volibear · Mid
2 / 8 / 8
35.7% KP
17,007
17.4% share
8,665g
158 CS · 6.6/m
er ber ter#NA1
Varus · ADC
7 / 3 / 9
57.1% KP
24,729
25.4% share
14,502g
215 CS · 8.9/m
homeslicer#NA1
Elise · Support
6 / 4 / 14
71.4% KP
19,814
20.3% share
11,606g
39 CS · 1.6/m
Red side
DefeatCLAP CLAP CITY#TTV
Gwen · Top
0 / 5 / 1
5.3% KP
8,991
10.6% share
8,264g
189 CS · 7.8/m
khasar#NA1
Rengar · Jungle
5 / 7 / 6
57.9% KP
11,494
13.6% share
10,025g
146 CS · 6.1/m
little buFFoon#HEY
Sylas · Mid
10 / 6 / 5
78.9% KP
36,785
43.5% share
11,818g
201 CS · 8.3/m
뭘 봐#dumb
Ezreal · ADC
3 / 5 / 5
42.1% KP
21,406
25.3% share
10,445g
206 CS · 8.6/m
PenguEmoteGamer#PENGU
Yuumi · Support
1 / 5 / 11
63.2% KP
5,939
7% share
6,481g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
