Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 138 days ago
12 / 6 / 10
K / D / A
59.5%
Kill participation
1,542.8
Damage / min
21,352g
646.1 gold / min
30
15 placed · 3 cleared
362
11 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKers#Mint
Yone · Top
4 / 8 / 5
25.7% KP
26,883
17.9% share
16,658g
324 CS · 9.8/m
Trailblaze#Rails
Graves · Jungle
21 / 4 / 3
68.6% KP
57,384
38.3% share
21,538g
309 CS · 9.3/m
Titan Dweevil#00000
Brand · Mid
4 / 7 / 9
37.1% KP
29,974
20% share
10,734g
194 CS · 5.9/m
Ingvar#NA1
Vel'Koz · ADC
5 / 11 / 11
45.7% KP
24,850
16.6% share
11,551g
173 CS · 5.2/m
Stevenator#546
Alistar · Support
1 / 8 / 15
45.7% KP
10,688
7.1% share
9,427g
31 CS · 0.9/m
Red side
Victoryfliptik#skbdi
Renekton · Top
5 / 7 / 4
24.3% KP
26,067
15.8% share
13,266g
255 CS · 7.7/m
SuperEdgyName666#NA1
Karthus · Jungle
9 / 6 / 12
56.8% KP
40,166
24.3% share
15,861g
247 CS · 7.5/m
young#0000
Lee Sin · Mid
6 / 9 / 10
43.2% KP
28,271
17.1% share
12,890g
224 CS · 6.8/m
little buFFoon#HEY
Sivir · ADC
12 / 6 / 10
59.5% KP
50,991
30.8% share
21,352g
362 CS · 11/m
Cupic#Senna
Sona · Support
5 / 7 / 22
73% KP
19,895
12% share
11,918g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
