Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 137 days ago
9 / 11 / 6
K / D / A
40.5%
Kill participation
1,187.3
Damage / min
17,671g
471.9 gold / min
31
13 placed · 4 cleared
311
8.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOME BACK HOME#2NE1
Olaf · Top
5 / 8 / 5
27% KP
29,826
17% share
14,616g
315 CS · 8.4/m
pentaless#NA4
Nunu & Willump · Jungle
6 / 8 / 17
62.2% KP
26,281
15% share
14,863g
206 CS · 5.5/m
little buFFoon#HEY
Jayce · Mid
9 / 11 / 6
40.5% KP
44,463
25.3% share
17,671g
311 CS · 8.3/m
Afflictive#藍月なくる
Lux · ADC
16 / 4 / 10
70.3% KP
60,954
34.7% share
20,042g
286 CS · 7.6/m
Zenden#zzz
Nami · Support
1 / 7 / 22
62.2% KP
14,047
8% share
10,701g
28 CS · 0.7/m
Red side
Victoryquante#1997
Urgot · Top
8 / 6 / 11
50% KP
28,721
18.3% share
14,686g
269 CS · 7.2/m
sry#99999
Talon · Jungle
13 / 5 / 13
68.4% KP
44,069
28.1% share
20,274g
283 CS · 7.6/m
Lobby Admin#FIGHT
Anivia · Mid
6 / 6 / 14
52.6% KP
34,427
22% share
16,860g
328 CS · 8.8/m
LYON Berserker#ddd
Miss Fortune · ADC
11 / 10 / 8
50% KP
37,259
23.8% share
21,134g
346 CS · 9.2/m
Stevenator#546
Rell · Support
0 / 10 / 21
55.3% KP
12,329
7.9% share
10,149g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
