Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 133 days ago
6 / 10 / 11
K / D / A
77.3%
Kill participation
1,231.8
Damage / min
17,283g
543.2 gold / min
31
11 placed · 8 cleared
288
9.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzyh#zzzyh
Renekton · Top
6 / 4 / 18
70.6% KP
32,503
22.5% share
13,749g
228 CS · 7.2/m
Will#NA12
Ambessa · Jungle
4 / 4 / 12
47.1% KP
23,537
16.3% share
13,202g
239 CS · 7.5/m
TSM PubeSlayer#NA1
Syndra · Mid
9 / 3 / 9
52.9% KP
39,092
27% share
15,210g
208 CS · 6.5/m
992 and a foid#neet
Kai'Sa · ADC
13 / 5 / 11
70.6% KP
41,422
28.6% share
18,063g
206 CS · 6.5/m
Isles#000
Alistar · Support
2 / 6 / 25
79.4% KP
8,224
5.7% share
9,956g
26 CS · 0.8/m
Red side
DefeatFrom Iron#1123
Poppy · Top
4 / 6 / 7
50% KP
20,313
16.8% share
9,996g
150 CS · 4.7/m
Bad Apple#2nd
Rengar · Jungle
5 / 8 / 7
54.5% KP
14,460
12% share
12,391g
221 CS · 6.9/m
young#0000
Akali · Mid
5 / 6 / 4
40.9% KP
26,969
22.3% share
11,920g
221 CS · 6.9/m
little buFFoon#HEY
Yunara · ADC
6 / 10 / 11
77.3% KP
39,193
32.4% share
17,283g
288 CS · 9.1/m
SoulCelcius#NA1
Nidalee · Support
2 / 4 / 19
95.5% KP
20,039
16.6% share
9,867g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
