Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 132 days ago
5 / 5 / 2
K / D / A
21.9%
Kill participation
901.3
Damage / min
9,682g
478.1 gold / min
12
8 placed · 0 cleared
198
9.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnotgoodenough#1048
Jayce · Top
1 / 9 / 2
18.8% KP
12,095
21.8% share
6,594g
135 CS · 6.7/m
huncho#RANK1
Talon · Jungle
6 / 4 / 4
62.5% KP
17,799
32% share
11,271g
181 CS · 8.9/m
Scibbles#Mac
Zac · Mid
3 / 8 / 3
37.5% KP
7,338
13.2% share
6,553g
98 CS · 4.8/m
Infernodan#Dan
Senna · ADC
3 / 8 / 2
31.3% KP
9,910
17.8% share
7,724g
130 CS · 6.4/m
Introoder#NA1
Karma · Support
3 / 3 / 6
56.3% KP
8,423
15.2% share
6,905g
29 CS · 1.4/m
Red side
VictoryAugust Alsina#NA2
Irelia · Top
11 / 2 / 1
37.5% KP
24,408
27.1% share
12,656g
208 CS · 10.3/m
pentaless#NA4
Nunu & Willump · Jungle
6 / 4 / 10
50% KP
10,437
11.6% share
9,341g
128 CS · 6.3/m
little buFFoon#HEY
Cassiopeia · Mid
5 / 5 / 2
21.9% KP
18,251
20.3% share
9,682g
198 CS · 9.8/m
EDG Viper#NA11
Ezreal · ADC
8 / 3 / 7
46.9% KP
30,871
34.3% share
11,030g
178 CS · 8.8/m
Daption#TwTv
Yuumi · Support
2 / 2 / 12
43.8% KP
5,963
6.6% share
6,824g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
