Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 132 days ago
4 / 3 / 12
K / D / A
59.3%
Kill participation
946.8
Damage / min
12,245g
462.9 gold / min
14
10 placed · 0 cleared
240
9.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreze#00002
Varus · Top
5 / 8 / 5
37% KP
24,932
20.9% share
10,169g
170 CS · 6.4/m
Prince#2022
Olaf · Jungle
5 / 4 / 7
44.4% KP
14,356
12% share
11,368g
187 CS · 7.1/m
little buFFoon#HEY
Seraphine · Mid
4 / 3 / 12
59.3% KP
25,042
21% share
12,245g
240 CS · 9.1/m
EDG Viper#NA11
Xayah · ADC
8 / 3 / 12
74.1% KP
43,893
36.7% share
14,358g
231 CS · 8.7/m
Tyr#8071
Rakan · Support
5 / 2 / 12
63% KP
11,295
9.5% share
9,404g
32 CS · 1.2/m
Red side
Defeatnotgoodenough#1048
Jayce · Top
7 / 3 / 2
45% KP
26,413
27.7% share
12,071g
236 CS · 8.9/m
pentaless#NA4
Nasus · Jungle
4 / 2 / 5
45% KP
13,767
14.5% share
10,841g
188 CS · 7.1/m
vulture#na3
Syndra · Mid
3 / 8 / 4
35% KP
20,226
21.2% share
10,838g
203 CS · 7.7/m
Infernodan#Dan
Senna · ADC
1 / 7 / 7
40% KP
26,512
27.9% share
9,589g
163 CS · 6.2/m
Thai Basil#inflm
Alistar · Support
5 / 7 / 4
45% KP
8,267
8.7% share
7,901g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
