Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 98 days ago
7 / 13 / 18
K / D / A
43.1%
Kill participation
1,429.1
Damage / min
17,456g
456.2 gold / min
33
16 placed · 1 cleared
327
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKers#Mint
Gnar · Top
7 / 11 / 11
35.3% KP
35,494
17.6% share
19,161g
285 CS · 7.4/m
ScrubNoob#Red
Rengar · Jungle
15 / 15 / 10
49% KP
41,911
20.8% share
18,837g
287 CS · 7.5/m
nico#scr11
Ahri · Mid
14 / 8 / 13
52.9% KP
45,269
22.5% share
15,879g
218 CS · 5.7/m
TwTv DoxaMid#NA3
Ezreal · ADC
13 / 11 / 12
49% KP
60,705
30.2% share
20,907g
251 CS · 6.6/m
Tomo#0999
Camille · Support
2 / 13 / 12
27.5% KP
17,726
8.8% share
11,341g
47 CS · 1.2/m
Red side
Victoryfalling#ash
Shen · Top
7 / 8 / 30
63.8% KP
20,429
10.5% share
13,849g
162 CS · 4.2/m
jesus acc#death
Master Yi · Jungle
25 / 7 / 12
63.8% KP
56,128
28.8% share
22,813g
251 CS · 6.6/m
little buFFoon#HEY
Syndra · Mid
7 / 13 / 18
43.1% KP
54,686
28.1% share
17,456g
327 CS · 8.5/m
Asuna#mott
Smolder · ADC
8 / 13 / 11
32.8% KP
32,939
16.9% share
18,501g
293 CS · 7.7/m
Nukez#Pixel
Sylas · Support
11 / 10 / 22
56.9% KP
30,732
15.8% share
16,163g
69 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
