Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 98 days ago
25 / 5 / 0
K / D / A
61%
Kill participation
1,691.8
Damage / min
19,753g
631.1 gold / min
32
7 placed · 6 cleared
265
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInoriB#2005
Jayce · Top
6 / 7 / 3
22% KP
36,307
23.2% share
13,824g
289 CS · 9.2/m
zyh#zzzyh
Zyra · Jungle
5 / 5 / 14
46.3% KP
31,877
20.4% share
13,486g
238 CS · 7.6/m
little buFFoon#HEY
Locke · Mid
25 / 5 / 0
61% KP
52,953
33.8% share
19,753g
265 CS · 8.5/m
Trigger Calibur#NA1
Lucian · ADC
5 / 9 / 6
26.8% KP
26,878
17.2% share
12,186g
191 CS · 6.1/m
woolala#NA1
Braum · Support
0 / 8 / 15
36.6% KP
8,570
5.5% share
8,373g
10 CS · 0.3/m
Red side
VictoryENTHRALLED#999
Dr. Mundo · Top
8 / 4 / 11
55.9% KP
34,642
26% share
15,337g
288 CS · 9.2/m
HE CHOSE ME#1516
Vi · Jungle
14 / 8 / 10
70.6% KP
32,026
24% share
18,377g
188 CS · 6/m
Zinie#123
Yone · Mid
1 / 10 / 4
14.7% KP
18,099
13.6% share
12,218g
284 CS · 9.1/m
Zven#S16XD
Seraphine · ADC
7 / 9 / 16
67.6% KP
33,245
24.9% share
15,804g
255 CS · 8.1/m
Strova#NA1
Sona · Support
4 / 10 / 20
70.6% KP
15,394
11.5% share
10,435g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
