Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 98 days ago
9 / 6 / 7
K / D / A
44.4%
Kill participation
1,074.9
Damage / min
12,439g
480 gold / min
17
7 placed · 0 cleared
206
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImjusBetter#NA5
Tryndamere · Top
3 / 9 / 3
24% KP
10,869
11.5% share
8,660g
142 CS · 5.5/m
Citric#000
Shyvana · Jungle
6 / 8 / 9
60% KP
21,531
22.8% share
11,147g
151 CS · 5.8/m
dy远的#CN1
LeBlanc · Mid
3 / 8 / 6
36% KP
19,462
20.6% share
8,510g
151 CS · 5.8/m
Tomo#0999
Ezreal · ADC
7 / 5 / 7
56% KP
30,647
32.4% share
13,419g
233 CS · 9/m
From Iron#1123
Shen · Support
6 / 6 / 11
68% KP
12,015
12.7% share
9,868g
26 CS · 1/m
Red side
VictoryDenathor#NA1
Rumble · Top
7 / 3 / 10
47.2% KP
26,765
25.8% share
11,225g
184 CS · 7.1/m
TTV lilredlol1#anna
Hecarim · Jungle
10 / 5 / 14
66.7% KP
20,073
19.4% share
14,188g
227 CS · 8.8/m
little buFFoon#HEY
Locke · Mid
9 / 6 / 7
44.4% KP
27,857
26.9% share
12,439g
206 CS · 7.9/m
Parth77#JINX
Jinx · ADC
8 / 6 / 9
47.2% KP
24,067
23.2% share
13,894g
197 CS · 7.6/m
TymMio#DaHoe
Rell · Support
2 / 5 / 18
55.6% KP
4,972
4.8% share
8,274g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
