Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 97 days ago
12 / 6 / 15
K / D / A
55.1%
Kill participation
1,325.3
Damage / min
15,687g
493 gold / min
27
13 placed · 1 cleared
242
7.6 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatREuS#Sante
K'Sante · Top
4 / 10 / 13
45.9% KP
34,318
23.5% share
11,531g
199 CS · 6.3/m
Tears of Winter#NA1
Ekko · Jungle
9 / 9 / 12
56.8% KP
26,613
18.2% share
14,517g
173 CS · 5.4/m
quante#1997
Urgot · Mid
6 / 12 / 6
32.4% KP
19,570
13.4% share
12,206g
202 CS · 6.3/m
Aomine Daiki#NA10
Yasuo · ADC
13 / 4 / 9
59.5% KP
43,602
29.8% share
19,152g
300 CS · 9.4/m
m9awed#NA2
Sylas · Support
5 / 15 / 14
51.4% KP
22,140
15.1% share
10,104g
35 CS · 1.1/m
Red side
VictoryFiji#Zone
Sion · Top
6 / 8 / 19
51% KP
34,633
20.8% share
12,785g
197 CS · 6.2/m
ChúpéGùa#gruuu
Graves · Jungle
18 / 7 / 10
57.1% KP
31,608
19% share
17,844g
262 CS · 8.2/m
little buFFoon#HEY
Annie · Mid
12 / 6 / 15
55.1% KP
42,166
25.4% share
15,687g
242 CS · 7.6/m
Hub1012345#NA1
Ziggs · ADC
7 / 6 / 17
49% KP
34,611
20.8% share
17,222g
270 CS · 8.5/m
GSDFQWASD#NA1
Camille · Support
6 / 10 / 16
44.9% KP
23,287
14% share
10,890g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
