Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 95 days ago
17 / 8 / 2
K / D / A
63.3%
Kill participation
1,171
Damage / min
16,662g
619.8 gold / min
19
5 placed · 2 cleared
233
8.7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRidge#hehe
Yone · Top
4 / 7 / 3
23.3% KP
10,938
11.7% share
10,334g
168 CS · 6.2/m
Citric#000
Shyvana · Jungle
7 / 9 / 7
46.7% KP
22,816
24.4% share
12,489g
177 CS · 6.6/m
little buFFoon#HEY
Locke · Mid
17 / 8 / 2
63.3% KP
31,481
33.7% share
16,662g
233 CS · 8.7/m
bluwunk#wunk
Kog'Maw · ADC
2 / 10 / 12
46.7% KP
21,517
23% share
12,382g
206 CS · 7.7/m
Hippo#Feed
Rell · Support
0 / 12 / 13
43.3% KP
6,619
7.1% share
7,880g
26 CS · 1/m
Red side
Victorylucky boy syndrm#kit
Neeko · Top
9 / 6 / 8
37% KP
23,421
18.5% share
12,976g
192 CS · 7.1/m
Haru De Wanai#NA1
Wukong · Jungle
7 / 6 / 14
45.7% KP
18,510
14.6% share
12,863g
208 CS · 7.7/m
Lobby Admin#FIGHT
Corki · Mid
13 / 6 / 10
50% KP
44,956
35.4% share
16,019g
270 CS · 10/m
Yeetyuh#1234
Miss Fortune · ADC
11 / 6 / 15
56.5% KP
27,549
21.7% share
15,129g
198 CS · 7.4/m
TymMio#DaHoe
Seraphine · Support
6 / 6 / 27
71.7% KP
12,451
9.8% share
10,605g
52 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
