Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 95 days ago
9 / 8 / 8
K / D / A
54.8%
Kill participation
1,400.1
Damage / min
13,185g
519.1 gold / min
19
9 placed · 2 cleared
221
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
3 / 8 / 4
35% KP
21,858
22.7% share
9,663g
172 CS · 6.8/m
HE CHOSE ME#1516
Nocturne · Jungle
4 / 5 / 5
45% KP
13,023
13.6% share
10,551g
177 CS · 7/m
Lony#OUI
Ahri · Mid
6 / 5 / 5
55% KP
28,772
29.9% share
10,494g
190 CS · 7.5/m
mcqueen69#993
Twitch · ADC
7 / 6 / 5
60% KP
25,279
26.3% share
11,534g
186 CS · 7.3/m
zscore#2200
Rakan · Support
0 / 7 / 8
40% KP
7,169
7.5% share
6,567g
29 CS · 1.1/m
Red side
VictoryKappa#6967
Sion · Top
5 / 4 / 11
51.6% KP
19,948
19% share
11,608g
200 CS · 7.9/m
Cole Caufield#MTL
Graves · Jungle
15 / 2 / 8
74.2% KP
31,141
29.6% share
16,877g
271 CS · 10.7/m
little buFFoon#HEY
Vladimir · Mid
9 / 8 / 8
54.8% KP
35,563
33.8% share
13,185g
221 CS · 8.7/m
glizzy glorper#nwjns
Lux · ADC
2 / 2 / 8
32.3% KP
12,942
12.3% share
9,113g
159 CS · 6.3/m
Tub#Tubby
Alistar · Support
0 / 4 / 14
45.2% KP
5,477
5.2% share
7,299g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
