Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 90 days ago
9 / 2 / 10
K / D / A
52.8%
Kill participation
1,123.1
Damage / min
14,468g
630.4 gold / min
25
9 placed · 5 cleared
260
11.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Olaf · Top
4 / 4 / 4
22.2% KP
18,061
21.8% share
11,144g
215 CS · 9.4/m
drowsy fever#111
Lee Sin · Jungle
9 / 1 / 7
44.4% KP
11,727
14.2% share
12,548g
170 CS · 7.4/m
little buFFoon#HEY
Caitlyn · Mid
9 / 2 / 10
52.8% KP
25,774
31.1% share
14,468g
260 CS · 11.3/m
Curtis Jackson#GRODT
Karthus · ADC
11 / 2 / 7
50% KP
19,036
23% share
14,224g
217 CS · 9.5/m
bountyfocus#777
Nautilus · Support
3 / 3 / 16
52.8% KP
8,217
9.9% share
7,640g
13 CS · 0.6/m
Red side
Defeatking kang#HUGE
Garen · Top
3 / 7 / 1
33.3% KP
11,439
20.6% share
8,776g
177 CS · 7.7/m
Santos#OINK
Master Yi · Jungle
3 / 8 / 3
50% KP
10,995
19.8% share
9,248g
168 CS · 7.3/m
never type#1998
Jayce · Mid
0 / 8 / 6
50% KP
13,884
25% share
8,134g
203 CS · 8.8/m
NEXTLATAM ADKING#Ray
Seraphine · ADC
4 / 5 / 0
33.3% KP
13,222
23.8% share
9,477g
199 CS · 8.7/m
Tub#Tubby
Camille · Support
2 / 8 / 5
58.3% KP
6,088
10.9% share
8,273g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
