Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 89 days ago
5 / 2 / 8
K / D / A
56.5%
Kill participation
296.2
Damage / min
7,854g
363.9 gold / min
71
24 placed · 10 cleared
37
1.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconcept of x#NA1
Sion · Top
1 / 0 / 8
39.1% KP
14,047
20.3% share
8,362g
202 CS · 9.4/m
always#91225
Kindred · Jungle
6 / 2 / 4
43.5% KP
13,798
19.9% share
9,792g
167 CS · 7.7/m
One Nirvana#NA1
Katarina · Mid
6 / 4 / 3
39.1% KP
12,858
18.6% share
9,411g
149 CS · 6.9/m
lucky boy syndrm#kit
Lux · ADC
5 / 2 / 12
73.9% KP
22,087
31.9% share
11,868g
176 CS · 8.2/m
little buFFoon#HEY
Pyke · Support
5 / 2 / 8
56.5% KP
6,392
9.2% share
7,854g
37 CS · 1.7/m
Red side
DefeatMIDKING#KKKKK
Aatrox · Top
1 / 7 / 0
10% KP
12,462
28.4% share
7,324g
169 CS · 7.8/m
gosucx#hiiii
Rek'Sai · Jungle
2 / 4 / 6
80% KP
4,914
11.2% share
8,001g
116 CS · 5.4/m
never type#1998
Akali · Mid
4 / 2 / 2
60% KP
14,490
33% share
9,338g
208 CS · 9.6/m
Wunderer#poor
Kai'Sa · ADC
2 / 5 / 2
40% KP
6,686
15.2% share
8,115g
145 CS · 6.7/m
Kie#kku
Nautilus · Support
1 / 5 / 4
50% KP
5,369
12.2% share
5,267g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
