Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 88 days ago
7 / 4 / 17
K / D / A
82.8%
Kill participation
658.2
Damage / min
12,130g
509 gold / min
24
6 placed · 3 cleared
173
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJonnyRockets#NA2
Jayce · Top
5 / 2 / 5
34.5% KP
22,265
27.2% share
11,944g
239 CS · 10/m
little buFFoon#HEY
Jarvan IV · Jungle
7 / 4 / 17
82.8% KP
15,687
19.2% share
12,130g
173 CS · 7.3/m
Maestro#TEMPO
Nasus · Mid
5 / 1 / 5
34.5% KP
12,752
15.6% share
12,037g
203 CS · 8.5/m
Steal the show#0508
Vayne · ADC
6 / 7 / 9
51.7% KP
21,928
26.8% share
11,157g
163 CS · 6.8/m
think of roses#NA1
Rell · Support
6 / 4 / 18
82.8% KP
9,172
11.2% share
9,399g
24 CS · 1/m
Red side
DefeatHorder#Chris
Ornn · Top
2 / 4 / 3
27.8% KP
9,034
14.3% share
7,933g
176 CS · 7.4/m
Minh Trình Korea#2704
Lee Sin · Jungle
4 / 7 / 5
50% KP
9,516
15% share
10,371g
174 CS · 7.3/m
ワカ ラカ#DDR
LeBlanc · Mid
8 / 5 / 3
61.1% KP
25,909
40.9% share
10,470g
140 CS · 5.9/m
Sl1ceReborn#Sucka
Samira · ADC
4 / 8 / 1
27.8% KP
11,952
18.9% share
8,162g
148 CS · 6.2/m
Sushi#Anago
Nautilus · Support
0 / 5 / 7
38.9% KP
6,880
10.9% share
6,310g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
