Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 81 days ago
12 / 4 / 5
K / D / A
40.5%
Kill participation
1,128.9
Damage / min
14,715g
559.2 gold / min
17
4 placed · 2 cleared
240
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhite space#kimmy
Aatrox · Top
9 / 3 / 9
42.9% KP
30,951
25.5% share
13,197g
218 CS · 8.3/m
Steal the show#0508
Viego · Jungle
10 / 2 / 9
45.2% KP
21,308
17.5% share
14,251g
226 CS · 8.6/m
little buFFoon#HEY
Locke · Mid
12 / 4 / 5
40.5% KP
29,710
24.5% share
14,715g
240 CS · 9.1/m
Infernodan#Dan
Xayah · ADC
4 / 6 / 10
33.3% KP
21,419
17.6% share
13,076g
181 CS · 6.9/m
Isles#000
Camille · Support
7 / 7 / 13
47.6% KP
18,037
14.9% share
10,379g
38 CS · 1.4/m
Red side
DefeatValhalla#STC
Jayce · Top
3 / 11 / 6
40.9% KP
27,630
25.8% share
10,478g
223 CS · 8.5/m
cinema#707
Bel'Veth · Jungle
6 / 6 / 6
54.5% KP
19,824
18.5% share
12,375g
184 CS · 7/m
Ablazeolive#NA1
Anivia · Mid
4 / 5 / 3
31.8% KP
16,792
15.7% share
10,198g
218 CS · 8.3/m
I am Súnlight#NA1
Mordekaiser · ADC
5 / 9 / 4
40.9% KP
19,451
18.2% share
9,435g
135 CS · 5.1/m
From Iron#1123
Pantheon · Support
4 / 11 / 10
63.6% KP
23,381
21.8% share
8,467g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
