Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 80 days ago
16 / 5 / 2
K / D / A
72%
Kill participation
1,475.3
Damage / min
13,778g
533.7 gold / min
25
7 placed · 4 cleared
209
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDenathor#NA1
K'Sante · Top
4 / 2 / 3
28% KP
15,172
16.5% share
10,708g
211 CS · 8.2/m
blaberfish2#NA1
Vi · Jungle
3 / 5 / 7
40% KP
9,733
10.6% share
10,202g
198 CS · 7.7/m
little buFFoon#HEY
Locke · Mid
16 / 5 / 2
72% KP
38,087
41.5% share
13,778g
209 CS · 8.1/m
gg wtf#neeko
Vayne · ADC
2 / 7 / 3
20% KP
17,106
18.7% share
9,422g
200 CS · 7.7/m
Destiny2007#BUI
Camille · Support
0 / 5 / 12
48% KP
11,611
12.7% share
6,908g
35 CS · 1.4/m
Red side
VictoryDhokla#NA1
Cassiopeia · Top
1 / 8 / 6
29.2% KP
15,456
17.3% share
8,296g
195 CS · 7.6/m
NovelistHARU#NA1
Jayce · Jungle
3 / 4 / 5
33.3% KP
13,048
14.6% share
11,939g
229 CS · 8.9/m
Anzareth#anz
Akali · Mid
4 / 8 / 5
37.5% KP
21,946
24.5% share
9,286g
190 CS · 7.4/m
cant type#1998
Riven · ADC
13 / 2 / 7
83.3% KP
25,187
28.2% share
17,174g
240 CS · 9.3/m
VULCAN#5125
Shen · Support
3 / 3 / 18
87.5% KP
13,810
15.4% share
8,465g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
