Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 79 days ago
11 / 7 / 11
K / D / A
47.8%
Kill participation
1,291.3
Damage / min
16,555g
508.9 gold / min
27
15 placed · 3 cleared
246
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydesire#xzv
Vayne · Top
14 / 8 / 6
43.5% KP
32,033
21.3% share
14,980g
206 CS · 6.3/m
Cole Caufield#MTL
Aatrox · Jungle
8 / 3 / 15
50% KP
31,937
21.2% share
15,319g
244 CS · 7.5/m
little buFFoon#HEY
Xerath · Mid
11 / 7 / 11
47.8% KP
42,009
27.9% share
16,555g
246 CS · 7.6/m
harsh winter#NA1
Ezreal · ADC
10 / 0 / 13
50% KP
35,173
23.4% share
19,002g
279 CS · 8.6/m
Muramina#mly
Karma · Support
3 / 7 / 26
63% KP
9,407
6.2% share
10,462g
17 CS · 0.5/m
Red side
DefeatTomo#0999
Ambessa · Top
2 / 10 / 1
12.5% KP
23,446
19.4% share
11,070g
208 CS · 6.4/m
Walter Mitty#SHH
Shyvana · Jungle
6 / 9 / 5
45.8% KP
31,203
25.9% share
14,199g
251 CS · 7.7/m
Davemon#NA1
Qiyana · Mid
10 / 10 / 8
75% KP
33,825
28.1% share
14,700g
211 CS · 6.5/m
Spartan#Adc1
Syndra · ADC
2 / 6 / 4
25% KP
21,777
18.1% share
11,719g
257 CS · 7.9/m
KingDUCKLING#QUACK
Nautilus · Support
4 / 11 / 7
45.8% KP
10,311
8.6% share
8,988g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
