Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 77 days ago
9 / 9 / 7
K / D / A
41%
Kill participation
841.5
Damage / min
16,400g
429.7 gold / min
29
8 placed · 4 cleared
296
7.8 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFRYST様#531
Yone · Top
7 / 7 / 7
43.8% KP
33,489
25.1% share
16,789g
304 CS · 8/m
Rapid#1230
Jarvan IV · Jungle
13 / 6 / 10
71.9% KP
32,440
24.3% share
17,524g
244 CS · 6.4/m
Ablazeolive#NA1
Sylas · Mid
5 / 8 / 4
28.1% KP
31,402
23.6% share
14,792g
295 CS · 7.7/m
Spartan#Adc1
Syndra · ADC
5 / 12 / 11
50% KP
25,209
18.9% share
16,752g
287 CS · 7.5/m
Tub#Tubby
Rell · Support
2 / 6 / 20
68.8% KP
10,724
8% share
11,109g
33 CS · 0.9/m
Red side
Victorycant type#1998
Riven · Top
8 / 5 / 8
41% KP
34,234
23.2% share
21,120g
399 CS · 10.5/m
White Canyon#Ken
Lee Sin · Jungle
10 / 3 / 14
61.5% KP
32,476
22% share
18,331g
312 CS · 8.2/m
little buFFoon#HEY
Locke · Mid
9 / 9 / 7
41% KP
32,117
21.8% share
16,400g
296 CS · 7.8/m
MEECHOL#NA1
Lux · ADC
10 / 10 / 12
56.4% KP
35,396
24% share
16,658g
251 CS · 6.6/m
Isles#000
Nautilus · Support
2 / 5 / 23
64.1% KP
13,180
8.9% share
11,795g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
