Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 73 days ago
15 / 13 / 4
K / D / A
44.2%
Kill participation
1,050.3
Damage / min
13,563g
493.8 gold / min
24
8 placed · 0 cleared
169
6.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRhaastie#fan
Yone · Top
9 / 5 / 5
31.8% KP
24,908
21% share
13,555g
254 CS · 9.2/m
Berik#haru
Talon · Jungle
22 / 5 / 8
68.2% KP
33,436
28.2% share
16,646g
159 CS · 5.8/m
Ragna#Hunt
Syndra · Mid
4 / 9 / 4
18.2% KP
15,124
12.7% share
10,226g
210 CS · 7.6/m
cant type#1998
Viktor · ADC
7 / 13 / 16
52.3% KP
32,328
27.2% share
13,395g
180 CS · 6.6/m
Good Boi#twtv
Janna · Support
2 / 11 / 26
63.6% KP
12,880
10.9% share
9,318g
24 CS · 0.9/m
Red side
DefeatPhilip#tart
Quinn · Top
10 / 8 / 8
41.9% KP
26,149
27.4% share
14,525g
215 CS · 7.8/m
Wocaoo#NA1
Hecarim · Jungle
4 / 7 / 9
30.2% KP
12,745
13.4% share
12,047g
222 CS · 8.1/m
Snowball#larp
Nunu & Willump · Mid
2 / 8 / 8
23.3% KP
10,768
11.3% share
7,705g
117 CS · 4.3/m
little buFFoon#HEY
Locke · ADC
15 / 13 / 4
44.2% KP
28,847
30.2% share
13,563g
169 CS · 6.2/m
Sign#213
Pyke · Support
12 / 8 / 12
55.8% KP
16,915
17.7% share
12,116g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
