Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 55 days ago
11 / 7 / 9
K / D / A
57.1%
Kill participation
1,262.4
Damage / min
17,481g
618.8 gold / min
24
11 placed · 2 cleared
301
10.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatconcept of x#NA1
Garen · Top
9 / 7 / 3
40% KP
31,877
25.9% share
14,274g
247 CS · 8.7/m
HamBak#SEN
Maokai · Jungle
6 / 10 / 11
56.7% KP
23,789
19.3% share
13,451g
168 CS · 5.9/m
Crucile#Coach
Tristana · Mid
0 / 8 / 5
16.7% KP
12,779
10.4% share
9,788g
195 CS · 6.9/m
Curtis Jackson#GRODT
Karthus · ADC
13 / 7 / 3
53.3% KP
41,379
33.6% share
15,964g
266 CS · 9.4/m
seal#rumi
Seraphine · Support
2 / 3 / 9
36.7% KP
13,150
10.7% share
9,127g
52 CS · 1.8/m
Red side
VictorySummoner V#NA1
Illaoi · Top
6 / 7 / 6
34.3% KP
30,637
26% share
13,082g
253 CS · 9/m
AZRVEL#xyz
Sylas · Jungle
8 / 6 / 8
45.7% KP
19,264
16.3% share
13,083g
201 CS · 7.1/m
little buFFoon#HEY
Azir · Mid
11 / 7 / 9
57.1% KP
35,662
30.2% share
17,481g
301 CS · 10.7/m
xFSN Saber#NA1
Kog'Maw · ADC
10 / 7 / 1
31.4% KP
25,937
22% share
15,038g
235 CS · 8.3/m
Herman#51124
Blitzcrank · Support
0 / 3 / 15
42.9% KP
6,465
5.5% share
7,866g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
