Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 55 days ago
12 / 5 / 2
K / D / A
82.4%
Kill participation
961.6
Damage / min
13,713g
531.9 gold / min
24
6 placed · 2 cleared
202
7.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYunus#6041
Gragas · Top
5 / 1 / 13
42.9% KP
20,605
21% share
10,091g
163 CS · 6.3/m
Exuan#xyi
Lee Sin · Jungle
6 / 2 / 7
31% KP
16,011
16.3% share
11,319g
190 CS · 7.4/m
isamuel#0328
Sylas · Mid
14 / 5 / 6
47.6% KP
20,992
21.4% share
12,111g
143 CS · 5.5/m
Snaker#0822
Ezreal · ADC
10 / 5 / 10
47.6% KP
27,337
27.8% share
13,504g
235 CS · 9.1/m
DarkDragon48#NA1
Bard · Support
7 / 4 / 23
71.4% KP
13,315
13.6% share
9,752g
25 CS · 1/m
Red side
DefeatGrell#3010
Aatrox · Top
1 / 9 / 1
11.8% KP
12,696
16.1% share
7,790g
145 CS · 5.6/m
CompIain#NA1
Jarvan IV · Jungle
3 / 8 / 5
47.1% KP
14,738
18.7% share
11,482g
204 CS · 7.9/m
little buFFoon#HEY
Locke · Mid
12 / 5 / 2
82.4% KP
24,792
31.5% share
13,713g
202 CS · 7.8/m
toronto LF GF#ampm
Kalista · ADC
0 / 13 / 3
17.6% KP
11,141
14.2% share
7,555g
145 CS · 5.6/m
PiMP DADDY1233#ILYSM
Qiyana · Support
1 / 7 / 7
47.1% KP
15,288
19.4% share
7,346g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
