Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 55 days ago
23 / 7 / 3
K / D / A
61.9%
Kill participation
2,044.7
Damage / min
15,039g
704.4 gold / min
15
5 placed · 2 cleared
156
7.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZacian#Fox
Nasus · Top
2 / 3 / 7
21.4% KP
13,110
12.8% share
6,832g
96 CS · 4.5/m
The Meebster#NA1
Graves · Jungle
5 / 4 / 9
33.3% KP
14,525
14.2% share
10,846g
181 CS · 8.5/m
little buFFoon#HEY
Locke · Mid
23 / 7 / 3
61.9% KP
43,654
42.6% share
15,039g
156 CS · 7.3/m
Rahman Noodles#meow
Tristana · ADC
9 / 3 / 5
33.3% KP
19,823
19.3% share
13,256g
206 CS · 9.6/m
From Iron#1123
Karma · Support
3 / 5 / 21
57.1% KP
11,447
11.2% share
7,732g
14 CS · 0.7/m
Red side
Defeatwhite space#kimmy
Camille · Top
6 / 6 / 7
59.1% KP
22,224
28.6% share
9,444g
157 CS · 7.4/m
monkey30000#Lyff
Poppy · Jungle
1 / 7 / 13
63.6% KP
11,657
15% share
7,234g
102 CS · 4.8/m
HolyCarrot#NA5
Sylas · Mid
4 / 10 / 4
36.4% KP
19,279
24.8% share
7,881g
111 CS · 5.2/m
Darksune#NA1
Jhin · ADC
9 / 9 / 3
54.5% KP
14,567
18.7% share
10,626g
130 CS · 6.1/m
Virtuosa#arkni
Neeko · Support
2 / 10 / 13
68.2% KP
9,973
12.8% share
7,419g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
