Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 55 days ago
13 / 8 / 7
K / D / A
52.6%
Kill participation
1,049.3
Damage / min
16,693g
471.6 gold / min
28
8 placed · 4 cleared
249
7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFudgecakey#5811
Cho'Gath · Top
8 / 9 / 7
39.5% KP
36,125
22.1% share
13,817g
232 CS · 6.6/m
MIDKING#KKKKK
Vi · Jungle
10 / 8 / 13
60.5% KP
34,213
20.9% share
17,824g
257 CS · 7.3/m
little buFFoon#HEY
Locke · Mid
13 / 8 / 7
52.6% KP
37,146
22.7% share
16,693g
249 CS · 7/m
Ilia Topuria#8155
Caitlyn · ADC
4 / 11 / 10
36.8% KP
33,504
20.5% share
14,595g
271 CS · 7.7/m
snartxx#NA1
Taliyah · Support
3 / 13 / 12
39.5% KP
22,613
13.8% share
10,204g
39 CS · 1.1/m
Red side
VictoryjuIy#broke
K'Sante · Top
9 / 3 / 13
44.9% KP
35,670
18.2% share
14,159g
208 CS · 5.9/m
Sheiden#1234
Jayce · Jungle
16 / 7 / 12
57.1% KP
46,682
23.8% share
20,036g
266 CS · 7.5/m
Kzykendy#NA1
Azir · Mid
6 / 13 / 12
36.7% KP
35,535
18.2% share
13,769g
227 CS · 6.4/m
Good Boi#twtv
Jhin · ADC
9 / 6 / 18
55.1% KP
39,732
20.3% share
18,620g
294 CS · 8.3/m
CHICKENORBUNNY#CLUCK
Swain · Support
9 / 9 / 25
69.4% KP
38,120
19.5% share
13,524g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
