Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 55 days ago
10 / 2 / 5
K / D / A
53.6%
Kill participation
1,124.3
Damage / min
15,826g
612.6 gold / min
17
5 placed · 4 cleared
287
11.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconcept of x#NA1
Nasus · Top
7 / 3 / 3
35.7% KP
17,385
21.5% share
10,788g
196 CS · 7.6/m
Nikkone#NA1
Fiddlesticks · Jungle
6 / 2 / 5
39.3% KP
12,999
16% share
10,544g
160 CS · 6.2/m
little buFFoon#HEY
Yone · Mid
10 / 2 / 5
53.6% KP
29,044
35.8% share
15,826g
287 CS · 11.1/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
4 / 2 / 6
35.7% KP
14,198
17.5% share
12,631g
218 CS · 8.4/m
FLY Cryogen#viet
Blitzcrank · Support
1 / 7 / 12
46.4% KP
7,394
9.1% share
8,142g
38 CS · 1.5/m
Red side
DefeatFudgecakey#5811
Cassiopeia · Top
1 / 9 / 4
31.3% KP
14,972
17.7% share
8,883g
218 CS · 8.4/m
Sheiden#1234
Jayce · Jungle
9 / 7 / 1
62.5% KP
19,759
23.4% share
11,922g
169 CS · 6.5/m
Samikin#uwu
Tristana · Mid
2 / 5 / 1
18.8% KP
17,805
21.1% share
9,796g
214 CS · 8.3/m
Zwag#Faker
Xerath · ADC
4 / 1 / 5
56.3% KP
25,859
30.6% share
11,390g
225 CS · 8.7/m
threshgg#000
Thresh · Support
0 / 6 / 8
50% KP
5,985
7.1% share
6,008g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
