Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 47 days ago
13 / 11 / 16
K / D / A
63%
Kill participation
1,649.5
Damage / min
21,713g
553.9 gold / min
48
15 placed · 2 cleared
368
9.4 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Jayce · Top
8 / 10 / 14
47.8% KP
44,972
22.2% share
19,420g
340 CS · 8.7/m
Josedeodo#NA12
Cho'Gath · Jungle
12 / 7 / 13
54.3% KP
36,510
18% share
18,202g
277 CS · 7.1/m
little buFFoon#HEY
Corki · Mid
13 / 11 / 16
63% KP
64,662
31.9% share
21,713g
368 CS · 9.4/m
CHICKENORBUNNY#CLUCK
Swain · ADC
9 / 9 / 19
60.9% KP
36,832
18.2% share
17,148g
213 CS · 5.4/m
DARKWINGS#NA3
Pantheon · Support
4 / 13 / 19
50% KP
19,921
9.8% share
12,301g
48 CS · 1.2/m
Red side
Defeatnico#scr11
Malphite · Top
3 / 11 / 24
54% KP
23,743
11.1% share
12,591g
169 CS · 4.3/m
HamBak#SEN
Lee Sin · Jungle
16 / 8 / 22
76% KP
56,449
26.3% share
20,062g
258 CS · 6.6/m
Peaked#993
Sylas · Mid
9 / 13 / 8
34% KP
28,909
13.5% share
13,545g
191 CS · 4.9/m
blaberfish2#NA1
Jhin · ADC
18 / 7 / 15
66% KP
73,782
34.4% share
25,036g
344 CS · 8.8/m
Lobby Admin#FIGHT
Lux · Support
4 / 7 / 33
74% KP
31,685
14.8% share
14,192g
93 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
