Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 46 days ago
15 / 7 / 10
K / D / A
52.1%
Kill participation
1,377.7
Damage / min
18,749g
514.8 gold / min
41
11 placed · 10 cleared
264
7.2 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Rumble · Top
18 / 5 / 10
58.3% KP
58,714
31.7% share
19,165g
273 CS · 7.5/m
kano#塔隆姬亞娜
Qiyana · Jungle
9 / 4 / 11
41.7% KP
26,658
14.4% share
20,765g
322 CS · 8.8/m
little buFFoon#HEY
Locke · Mid
15 / 7 / 10
52.1% KP
50,172
27.1% share
18,749g
264 CS · 7.2/m
TL Yeon#7lol
Ezreal · ADC
6 / 10 / 15
43.8% KP
42,094
22.8% share
18,408g
305 CS · 8.4/m
mobutu#210
Lulu · Support
0 / 10 / 22
45.8% KP
7,332
4% share
10,707g
43 CS · 1.2/m
Red side
Defeatquante#1997
Singed · Top
2 / 11 / 6
22.2% KP
12,927
8% share
10,100g
186 CS · 5.1/m
Gnome#Pulb
Talon · Jungle
15 / 13 / 7
61.1% KP
57,043
35.5% share
19,343g
280 CS · 7.7/m
Kzykendy#NA1
Azir · Mid
5 / 13 / 10
41.7% KP
41,429
25.8% share
14,739g
281 CS · 7.7/m
Dominique#X52
Jhin · ADC
14 / 4 / 10
66.7% KP
42,860
26.6% share
22,011g
376 CS · 10.3/m
falling#ash
Braum · Support
0 / 7 / 20
55.6% KP
6,590
4.1% share
9,808g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
