Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 44 days ago
5 / 6 / 12
K / D / A
60.7%
Kill participation
1,084.9
Damage / min
13,602g
404 gold / min
51
13 placed · 13 cleared
278
8.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Rumble · Top
3 / 7 / 9
34.3% KP
26,616
20.9% share
13,813g
231 CS · 6.9/m
Josedeodo#NA12
Lee Sin · Jungle
8 / 7 / 15
65.7% KP
22,494
17.6% share
14,561g
197 CS · 5.9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
7 / 5 / 6
37.1% KP
14,536
11.4% share
12,362g
210 CS · 6.2/m
Foxy#Roxy
Jhin · ADC
14 / 0 / 8
62.9% KP
43,021
33.8% share
19,057g
322 CS · 9.6/m
never type#1998
Camille · Support
3 / 10 / 20
65.7% KP
20,790
16.3% share
10,615g
24 CS · 0.7/m
Red side
DefeatFLY Gakgos#F L Y
K'Sante · Top
4 / 3 / 10
50% KP
22,894
18% share
12,345g
255 CS · 7.6/m
Kenvi#000
Qiyana · Jungle
12 / 8 / 6
64.3% KP
30,184
23.7% share
15,927g
240 CS · 7.1/m
little buFFoon#HEY
Anivia · Mid
5 / 6 / 12
60.7% KP
36,525
28.7% share
13,602g
278 CS · 8.3/m
SageWabe#Sage
Ashe · ADC
5 / 7 / 7
42.9% KP
26,531
20.8% share
12,994g
242 CS · 7.2/m
C9 Loki#kr3
Seraphine · Support
2 / 11 / 15
60.7% KP
11,222
8.8% share
9,774g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
