Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 43 days ago
16 / 5 / 7
K / D / A
52.3%
Kill participation
1,241.9
Damage / min
16,056g
537.6 gold / min
48
17 placed · 7 cleared
228
7.6 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrit Only#Yone
Kayle · Top
7 / 9 / 7
50% KP
22,942
20.2% share
13,135g
205 CS · 6.9/m
Reformation#777
Udyr · Jungle
2 / 10 / 6
28.6% KP
20,838
18.4% share
10,790g
217 CS · 7.3/m
Twitch DoxaMid#na4
Syndra · Mid
9 / 7 / 8
60.7% KP
40,573
35.8% share
14,475g
230 CS · 7.7/m
Snaker#0822
Kalista · ADC
8 / 11 / 5
46.4% KP
22,136
19.5% share
14,639g
263 CS · 8.8/m
Quiche Bagel#BAGEL
Soraka · Support
2 / 7 / 20
78.6% KP
6,885
6.1% share
8,739g
27 CS · 0.9/m
Red side
VictoryNe mortred#NA1
Malphite · Top
7 / 7 / 7
31.8% KP
31,905
20.9% share
13,123g
195 CS · 6.5/m
little buFFoon#HEY
Lee Sin · Jungle
16 / 5 / 7
52.3% KP
37,092
24.4% share
16,056g
228 CS · 7.6/m
Skyy#NA11
Yone · Mid
7 / 4 / 8
34.1% KP
31,914
21% share
15,818g
296 CS · 9.9/m
Nina Iseri#TOGE
Heimerdinger · ADC
13 / 5 / 10
52.3% KP
40,982
26.9% share
16,692g
225 CS · 7.5/m
Salis#NA1
Nautilus · Support
1 / 7 / 22
52.3% KP
10,429
6.8% share
9,389g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
