Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 42 days ago
13 / 3 / 5
K / D / A
47.4%
Kill participation
1,088.3
Damage / min
16,226g
587.2 gold / min
32
14 placed · 0 cleared
313
11.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMasterGamer#Drill
Ornn · Top
3 / 10 / 9
54.5% KP
19,227
21.1% share
9,153g
137 CS · 5/m
BIG MAN BIG LIFT#HUGE
Kayn · Jungle
5 / 4 / 5
45.5% KP
12,613
13.8% share
10,778g
179 CS · 6.5/m
Skyy#NA11
Orianna · Mid
1 / 9 / 4
22.7% KP
14,778
16.2% share
9,458g
244 CS · 8.8/m
Zàp#Gator
Caitlyn · ADC
8 / 9 / 4
54.5% KP
19,337
21.2% share
14,179g
199 CS · 7.2/m
Tainted Cup#000
Zyra · Support
5 / 6 / 9
63.6% KP
25,364
27.8% share
11,055g
50 CS · 1.8/m
Red side
VictoryJUG KING INDIAN#VCS
Varus · Top
6 / 9 / 4
26.3% KP
24,553
21.2% share
13,039g
211 CS · 7.6/m
little buFFoon#HEY
Lee Sin · Jungle
13 / 3 / 5
47.4% KP
30,073
26% share
16,226g
313 CS · 11.3/m
ttv aidenyasuo#1234
Locke · Mid
12 / 1 / 7
50% KP
30,126
26% share
14,019g
197 CS · 7.1/m
UdyrIsABotLaner#Inter
Udyr · ADC
6 / 4 / 6
31.6% KP
23,713
20.5% share
13,074g
213 CS · 7.7/m
Peaked#993
Rell · Support
1 / 5 / 19
52.6% KP
7,188
6.2% share
8,856g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
