Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 42 days ago
14 / 5 / 4
K / D / A
50%
Kill participation
1,088.6
Damage / min
14,539g
598.7 gold / min
45
15 placed · 2 cleared
214
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBerik#haru
Olaf · Top
0 / 6 / 5
17.9% KP
14,994
17.6% share
7,183g
165 CS · 6.8/m
H1romiaya#19y
Xin Zhao · Jungle
6 / 7 / 6
42.9% KP
17,466
20.6% share
10,055g
137 CS · 5.6/m
always#91225
Quinn · Mid
12 / 11 / 5
60.7% KP
25,011
29.4% share
11,790g
159 CS · 6.5/m
Good Boi#twtv
Seraphine · ADC
6 / 7 / 12
64.3% KP
17,680
20.8% share
13,023g
171 CS · 7/m
ttv tewbone#sub
Zilean · Support
4 / 5 / 17
75% KP
9,824
11.6% share
8,289g
37 CS · 1.5/m
Red side
VictoryPhilip#tart
Trundle · Top
2 / 3 / 10
33.3% KP
13,874
13.7% share
11,563g
209 CS · 8.6/m
little buFFoon#HEY
Lee Sin · Jungle
14 / 5 / 4
50% KP
26,436
26% share
14,539g
214 CS · 8.8/m
NEXTLATAM ADKING#Ray
Mel · Mid
14 / 2 / 7
58.3% KP
30,811
30.3% share
13,682g
189 CS · 7.8/m
AnUglyBroccoli#TTV
Kai'Sa · ADC
4 / 10 / 6
27.8% KP
22,394
22% share
10,567g
156 CS · 6.4/m
Buffing#Tune
Morgana · Support
2 / 8 / 18
55.6% KP
8,046
7.9% share
8,438g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
