Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 42 days ago
3 / 5 / 8
K / D / A
44%
Kill participation
920.2
Damage / min
17,687g
486.8 gold / min
25
14 placed · 4 cleared
372
10.2 CS / min
Objective control
2
Dragons
3
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFudgecakey#5811
Jayce · Top
13 / 4 / 12
64.1% KP
48,913
37.9% share
18,517g
283 CS · 7.8/m
Neymar Jr#1457
Nocturne · Jungle
8 / 8 / 10
46.2% KP
20,058
15.5% share
15,650g
232 CS · 6.4/m
Scarecrow7#na7
Cassiopeia · Mid
8 / 3 / 9
43.6% KP
20,276
15.7% share
16,996g
330 CS · 9.1/m
refugo#4525
Yunara · ADC
8 / 7 / 11
48.7% KP
32,656
25.3% share
19,606g
309 CS · 8.5/m
RHINOOOOOOOOOOOO#NA1
Lulu · Support
2 / 3 / 28
76.9% KP
7,280
5.6% share
12,051g
39 CS · 1.1/m
Red side
Defeat7Wylly7#NA1
Gangplank · Top
5 / 7 / 8
52% KP
30,071
23.7% share
17,437g
316 CS · 8.7/m
Josedeodo#NA12
Jarvan IV · Jungle
7 / 9 / 7
56% KP
23,589
18.6% share
14,180g
241 CS · 6.6/m
little buFFoon#HEY
Azir · Mid
3 / 5 / 8
44% KP
33,434
26.3% share
17,687g
372 CS · 10.2/m
TR1LL#NA1
Jinx · ADC
4 / 9 / 13
68% KP
30,696
24.2% share
17,011g
292 CS · 8/m
十IC XC NIKA十#TRIAS
Nautilus · Support
6 / 9 / 12
72% KP
9,209
7.3% share
10,442g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
