Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 41 days ago
10 / 5 / 4
K / D / A
31.1%
Kill participation
1,120.7
Damage / min
15,119g
523.8 gold / min
20
7 placed · 0 cleared
281
9.7 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryweieryuxin#pure
Fiora · Top
19 / 5 / 6
55.6% KP
49,732
38.1% share
18,731g
254 CS · 8.8/m
mobutu#210
Hecarim · Jungle
4 / 3 / 7
24.4% KP
12,053
9.2% share
10,184g
148 CS · 5.1/m
little buFFoon#HEY
Yone · Mid
10 / 5 / 4
31.1% KP
32,351
24.8% share
15,119g
281 CS · 9.7/m
1st meloncloud#NA1
Syndra · ADC
10 / 6 / 9
42.2% KP
27,251
20.9% share
14,836g
213 CS · 7.4/m
Tyloki#WOLF
Nami · Support
2 / 6 / 23
55.6% KP
9,189
7% share
9,768g
24 CS · 0.8/m
Red side
Defeatrogue# xd
Gnar · Top
5 / 6 / 6
44% KP
23,527
24% share
11,427g
198 CS · 6.9/m
twtv kaidojungle#IWNL
Graves · Jungle
5 / 9 / 2
28% KP
15,498
15.8% share
12,935g
274 CS · 9.5/m
savyyor#alex
Akali · Mid
1 / 9 / 1
8% KP
22,243
22.7% share
10,505g
226 CS · 7.8/m
Munchy Punchy#YAYYY
Master Yi · ADC
14 / 11 / 2
64% KP
29,397
30% share
14,896g
156 CS · 5.4/m
Remadoriso#NA1
Blitzcrank · Support
0 / 10 / 13
52% KP
7,219
7.4% share
7,977g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
