Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 39 days ago
14 / 6 / 8
K / D / A
56.4%
Kill participation
1,226.3
Damage / min
17,477g
542.5 gold / min
28
6 placed · 5 cleared
245
7.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRamen Bear#NA1
Darius · Top
13 / 5 / 5
46.2% KP
26,366
20.5% share
16,071g
211 CS · 6.5/m
abstention#0001
Kha'Zix · Jungle
6 / 3 / 12
46.2% KP
24,867
19.3% share
15,682g
284 CS · 8.8/m
little buFFoon#HEY
Locke · Mid
14 / 6 / 8
56.4% KP
39,506
30.7% share
17,477g
245 CS · 7.6/m
NEVER ALWAYS#DONT
Lucian · ADC
6 / 7 / 8
35.9% KP
32,456
25.2% share
14,865g
291 CS · 9/m
Cosmoat#COSMO
Milio · Support
0 / 4 / 19
48.7% KP
5,555
4.3% share
9,258g
15 CS · 0.5/m
Red side
DefeatValhalla#STC
Twisted Fate · Top
6 / 11 / 3
36% KP
22,020
19.4% share
15,327g
253 CS · 7.9/m
Croqui#NA2
Cho'Gath · Jungle
5 / 5 / 11
64% KP
28,899
25.4% share
13,199g
239 CS · 7.4/m
Davemon#NA1
Qiyana · Mid
11 / 9 / 4
60% KP
32,775
28.8% share
16,897g
241 CS · 7.5/m
BobaBoy#boba
Taliyah · ADC
1 / 9 / 11
48% KP
21,318
18.7% share
11,061g
204 CS · 6.3/m
DarkDragon48#NA1
Blitzcrank · Support
2 / 5 / 14
64% KP
8,772
7.7% share
9,491g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
