Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 38 days ago
16 / 8 / 2
K / D / A
66.7%
Kill participation
1,620.4
Damage / min
17,187g
553.8 gold / min
20
10 placed · 2 cleared
250
8.1 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatValhalla#STC
Jayce · Top
3 / 4 / 5
36.4% KP
38,160
28.2% share
12,610g
261 CS · 8.4/m
Pomerzz YT#Pog
Shaco · Jungle
4 / 5 / 6
45.5% KP
21,273
15.7% share
12,113g
221 CS · 7.1/m
mexican dealer#gonzo
Quinn · Mid
11 / 7 / 6
77.3% KP
40,732
30.1% share
13,895g
219 CS · 7.1/m
Autumn3#1003
Corki · ADC
2 / 8 / 4
27.3% KP
23,132
17.1% share
12,890g
267 CS · 8.6/m
A Pygmy Hippo#Fish
Nami · Support
2 / 4 / 9
50% KP
12,196
9% share
8,294g
18 CS · 0.6/m
Red side
VictoryLYON Berserker#ddd
Dr. Mundo · Top
0 / 4 / 7
25.9% KP
16,907
14.4% share
10,985g
238 CS · 7.7/m
挑戦者への道#0323
Master Yi · Jungle
5 / 6 / 7
44.4% KP
19,057
16.2% share
13,251g
204 CS · 6.6/m
little buFFoon#HEY
Azir · Mid
16 / 8 / 2
66.7% KP
50,286
42.7% share
17,187g
250 CS · 8.1/m
skyysailorr#NA1
Yunara · ADC
6 / 3 / 6
44.4% KP
27,172
23.1% share
18,799g
312 CS · 10.1/m
ToLoToLo#tolo
Lulu · Support
0 / 2 / 18
66.7% KP
4,209
3.6% share
8,929g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
