Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 38 days ago
7 / 2 / 4
K / D / A
40.7%
Kill participation
1,248.8
Damage / min
12,251g
519.8 gold / min
21
10 placed · 0 cleared
231
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjungle magnet#NA2
Yorick · Top
0 / 2 / 4
36.4% KP
19,048
33% share
7,048g
151 CS · 6.4/m
kituruken#1717
Lillia · Jungle
4 / 4 / 3
63.6% KP
14,515
25.2% share
9,361g
191 CS · 8.1/m
anakin skywalker#FJFQ
Yasuo · Mid
2 / 6 / 0
18.2% KP
9,806
17% share
8,711g
203 CS · 8.6/m
lil hurk#NA1
Aphelios · ADC
5 / 4 / 3
72.7% KP
10,022
17.4% share
9,873g
180 CS · 7.6/m
ーωー#9999
Thresh · Support
0 / 11 / 5
45.5% KP
4,320
7.5% share
5,779g
23 CS · 1/m
Red side
Victorysmurfeee#OSRS
Renekton · Top
3 / 2 / 4
25.9% KP
25,203
28.5% share
11,531g
257 CS · 10.9/m
holychickencows#dshao
Qiyana · Jungle
10 / 1 / 2
44.4% KP
12,018
13.6% share
12,846g
207 CS · 8.8/m
little buFFoon#HEY
Jayce · Mid
7 / 2 / 4
40.7% KP
29,429
33.3% share
12,251g
231 CS · 9.8/m
CT NEXT ADKING#203
Viktor · ADC
3 / 3 / 6
33.3% KP
14,958
16.9% share
10,618g
215 CS · 9.1/m
80Sheeps#Sheep
Seraphine · Support
4 / 3 / 9
48.1% KP
6,688
7.6% share
7,342g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
