Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 33 days ago
5 / 15 / 4
K / D / A
34.6%
Kill participation
1,166.8
Damage / min
11,479g
426.7 gold / min
28
11 placed · 2 cleared
212
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Nidalee · Top
8 / 5 / 10
72% KP
22,549
31% share
11,681g
180 CS · 6.7/m
MunchyPunchyLOL#TTV1
Rengar · Jungle
10 / 5 / 1
44% KP
16,168
22.2% share
12,782g
187 CS · 7/m
Win Worlds#2000
Azir · Mid
3 / 5 / 4
28% KP
15,446
21.2% share
10,965g
225 CS · 8.4/m
Doublelift#NA01
Yunara · ADC
2 / 5 / 3
20% KP
12,861
17.7% share
11,081g
248 CS · 9.2/m
Agent Copter#NA123
Alistar · Support
2 / 6 / 3
20% KP
5,799
8% share
6,829g
26 CS · 1/m
Red side
Victorylittle buFFoon#HEY
Jayce · Top
5 / 15 / 4
34.6% KP
31,386
27.3% share
11,479g
212 CS · 7.9/m
Sheiden#PHL3
Graves · Jungle
12 / 0 / 8
76.9% KP
28,937
25.2% share
17,589g
270 CS · 10/m
PhyMini#NA1
Viktor · Mid
6 / 4 / 8
53.8% KP
31,539
27.5% share
12,590g
240 CS · 8.9/m
TL Yeon#7lol
Mel · ADC
1 / 3 / 10
42.3% KP
16,861
14.7% share
12,478g
256 CS · 9.5/m
VULCAN#5125
Gragas · Support
2 / 3 / 17
73.1% KP
6,142
5.3% share
8,837g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
