Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 33 days ago
10 / 5 / 7
K / D / A
34.7%
Kill participation
773.1
Damage / min
13,831g
485.6 gold / min
30
10 placed · 4 cleared
203
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Camille · Top
15 / 2 / 15
61.2% KP
34,605
28.7% share
18,091g
264 CS · 9.3/m
youtube ckreborn#pris
Qiyana · Jungle
4 / 2 / 11
30.6% KP
18,008
14.9% share
12,991g
222 CS · 7.8/m
DaddyVladdy#BIG
Vladimir · Mid
14 / 2 / 8
44.9% KP
32,951
27.3% share
16,284g
245 CS · 8.6/m
little buFFoon#HEY
Akali · ADC
10 / 5 / 7
34.7% KP
22,021
18.2% share
13,831g
203 CS · 7.1/m
TL Yeon#7lol
Pyke · Support
6 / 11 / 11
34.7% KP
13,194
10.9% share
10,152g
30 CS · 1.1/m
Red side
Defeatquante#1997
Urgot · Top
2 / 9 / 3
22.7% KP
19,419
16.4% share
9,774g
206 CS · 7.2/m
Sheiden#PHL3
Jayce · Jungle
4 / 11 / 3
31.8% KP
19,891
16.8% share
12,340g
196 CS · 6.9/m
Sakraphes#0000
Syndra · Mid
3 / 8 / 8
50% KP
25,884
21.9% share
10,409g
207 CS · 7.3/m
Doublelift#NA01
Viktor · ADC
6 / 9 / 6
54.5% KP
31,759
26.8% share
12,362g
239 CS · 8.4/m
cant type#1998
Pantheon · Support
7 / 12 / 9
72.7% KP
21,503
18.2% share
10,610g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
