Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 32 days ago
13 / 9 / 11
K / D / A
51.1%
Kill participation
883.7
Damage / min
15,850g
486.4 gold / min
57
24 placed · 4 cleared
208
6.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWin Worlds#2000
Azir · Top
6 / 9 / 10
45.7% KP
40,287
29.9% share
15,363g
260 CS · 8/m
Gnome#Pulb
Elise · Jungle
13 / 13 / 9
62.9% KP
28,704
21.3% share
14,508g
165 CS · 5.1/m
Aiden Yasuo#MESSI
Yasuo · Mid
7 / 8 / 12
54.3% KP
35,750
26.5% share
14,704g
265 CS · 8.1/m
Visions Of V#TTV
Yone · ADC
7 / 8 / 5
34.3% KP
23,277
17.3% share
13,104g
206 CS · 6.3/m
Zawale#nice
Alistar · Support
2 / 9 / 16
51.4% KP
6,706
5% share
9,753g
28 CS · 0.9/m
Red side
VictoryCRY NOW#NA1
Jayce · Top
16 / 9 / 13
61.7% KP
50,058
29.2% share
17,660g
235 CS · 7.2/m
little buFFoon#HEY
Lee Sin · Jungle
13 / 9 / 11
51.1% KP
28,795
16.8% share
15,850g
208 CS · 6.4/m
EGD Neversaw#MLA
Galio · Mid
7 / 8 / 20
57.4% KP
27,241
15.9% share
12,393g
176 CS · 5.4/m
Infernodan#Dan
Yunara · ADC
11 / 4 / 11
46.8% KP
51,514
30.1% share
20,244g
317 CS · 9.7/m
Pomerzz YT#Pog
Soraka · Support
0 / 5 / 30
63.8% KP
13,801
8.1% share
10,415g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
