Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 31 days ago
14 / 10 / 3
K / D / A
48.6%
Kill participation
1,401.9
Damage / min
22,227g
631.4 gold / min
27
11 placed · 8 cleared
325
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBiliBiliBD#Alpha
Dr. Mundo · Top
13 / 7 / 5
51.4% KP
44,484
30.8% share
19,052g
262 CS · 7.4/m
Scanning#kai
Graves · Jungle
6 / 9 / 4
28.6% KP
24,745
17.1% share
17,112g
301 CS · 8.6/m
AatREuS#Sante
K'Sante · Mid
1 / 13 / 5
17.1% KP
10,449
7.2% share
11,351g
199 CS · 5.7/m
little buFFoon#HEY
Kai'Sa · ADC
14 / 10 / 3
48.6% KP
49,348
34.1% share
22,227g
325 CS · 9.2/m
Zileanaire#BOOM
Zilean · Support
1 / 12 / 17
51.4% KP
15,550
10.8% share
11,127g
54 CS · 1.5/m
Red side
DefeatThanatoes#kr2
Ambessa · Top
1 / 8 / 6
13.7% KP
40,723
18.2% share
13,008g
295 CS · 8.4/m
holychickencows#dshao
Qiyana · Jungle
17 / 4 / 12
56.9% KP
46,688
20.9% share
20,290g
305 CS · 8.7/m
never type#1998
Vayne · Mid
12 / 4 / 7
37.3% KP
57,201
25.6% share
15,059g
252 CS · 7.2/m
Reppy#nyami
Ziggs · ADC
12 / 9 / 15
52.9% KP
44,443
19.9% share
19,206g
252 CS · 7.2/m
Peaked#Grag
Gragas · Support
9 / 10 / 19
54.9% KP
34,135
15.3% share
12,404g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
