Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 25 days ago
9 / 7 / 5
K / D / A
73.7%
Kill participation
736.3
Damage / min
15,666g
535.9 gold / min
23
7 placed · 6 cleared
246
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfalling#ash
Shen · Top
8 / 2 / 6
38.9% KP
18,629
17.3% share
12,370g
218 CS · 7.5/m
Yuuji#247
Kha'Zix · Jungle
14 / 2 / 9
63.9% KP
27,008
25% share
17,877g
233 CS · 8/m
Jesse Pinkman#LYON
Syndra · Mid
4 / 4 / 12
44.4% KP
27,807
25.8% share
13,597g
277 CS · 9.5/m
Rain#CWs
Ashe · ADC
8 / 5 / 11
52.8% KP
24,433
22.6% share
16,173g
276 CS · 9.4/m
sketchybob#NA1
Leona · Support
2 / 6 / 16
50% KP
10,086
9.3% share
8,821g
32 CS · 1.1/m
Red side
DefeatMental Clarity#Shen
K'Sante · Top
1 / 5 / 4
26.3% KP
11,873
15.1% share
9,452g
216 CS · 7.4/m
holychickencows#dshao
Qiyana · Jungle
2 / 9 / 4
31.6% KP
12,563
16% share
11,417g
220 CS · 7.5/m
Samuel Broadley#Gday
Locke · Mid
9 / 7 / 5
73.7% KP
21,524
27.4% share
15,666g
246 CS · 8.4/m
HelixSaber#NA1
Viktor · ADC
3 / 6 / 7
52.6% KP
17,683
22.5% share
11,045g
224 CS · 7.7/m
HeWhoHacks#NA1
Senna · Support
4 / 9 / 7
57.9% KP
15,015
19.1% share
9,405g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
