Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 25 days ago
5 / 7 / 5
K / D / A
43.5%
Kill participation
1,276.8
Damage / min
12,730g
431.3 gold / min
31
14 placed · 6 cleared
284
9.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAutumn3#1003
Jayce · Top
2 / 10 / 10
32.4% KP
19,337
16.8% share
10,603g
223 CS · 7.6/m
死妈低分钻石大师出门被车撞死#JIXI
Viego · Jungle
25 / 4 / 7
86.5% KP
40,080
34.9% share
20,363g
199 CS · 6.7/m
Zileanaire#BOOM
Zilean · Mid
3 / 1 / 21
64.9% KP
17,188
15% share
11,413g
226 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
7 / 4 / 17
64.9% KP
27,962
24.4% share
13,220g
172 CS · 5.8/m
RHINOOOOOOOOOOOO#NA1
Galio · Support
0 / 4 / 25
67.6% KP
10,229
8.9% share
8,150g
30 CS · 1/m
Red side
Defeatcatgogurt#gulp
Malphite · Top
3 / 7 / 5
34.8% KP
17,483
14.8% share
9,504g
171 CS · 5.8/m
Veiga1#BR2
Naafiri · Jungle
2 / 6 / 9
47.8% KP
16,812
14.2% share
12,262g
233 CS · 7.9/m
Samuel Broadley#Gday
Viktor · Mid
5 / 7 / 5
43.5% KP
37,688
31.9% share
12,730g
284 CS · 9.6/m
Good Boi#twtv
Miss Fortune · ADC
12 / 7 / 4
69.6% KP
38,416
32.5% share
16,787g
247 CS · 8.4/m
Remadoriso#NA1
Blitzcrank · Support
1 / 10 / 11
52.2% KP
7,850
6.6% share
7,886g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
