Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 25 days ago
9 / 5 / 15
K / D / A
55.8%
Kill participation
1,011.4
Damage / min
15,093g
575.7 gold / min
36
9 placed · 1 cleared
204
7.8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Jayce · Top
9 / 8 / 6
34.9% KP
29,655
24.2% share
12,229g
190 CS · 7.2/m
Samuel Broadley#Gday
Qiyana · Jungle
9 / 5 / 15
55.8% KP
26,516
21.6% share
15,093g
204 CS · 7.8/m
Pirate Raptor#NA1
Viktor · Mid
8 / 5 / 10
41.9% KP
29,875
24.4% share
12,241g
200 CS · 7.6/m
TL Yeon#7lol
Ezreal · ADC
14 / 4 / 9
53.5% KP
29,462
24% share
17,158g
231 CS · 8.8/m
Zileanaire#BOOM
Zilean · Support
3 / 2 / 19
51.2% KP
7,078
5.8% share
8,303g
29 CS · 1.1/m
Red side
DefeatPhilip#tart
Kled · Top
6 / 8 / 9
62.5% KP
18,018
24% share
11,055g
176 CS · 6.7/m
LFT Sheiden#PHL1
Rengar · Jungle
10 / 7 / 5
62.5% KP
20,898
27.8% share
13,764g
195 CS · 7.4/m
Mercy#Akura
Tristana · Mid
3 / 6 / 4
29.2% KP
11,850
15.8% share
10,211g
178 CS · 6.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
2 / 11 / 6
33.3% KP
9,208
12.3% share
8,141g
120 CS · 4.6/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Support
3 / 11 / 7
41.7% KP
15,174
20.2% share
7,799g
66 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
