Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 24 days ago
8 / 1 / 13
K / D / A
61.8%
Kill participation
1,209.7
Damage / min
11,761g
501.5 gold / min
27
10 placed · 5 cleared
196
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDamonte#REAL
Ambessa · Top
6 / 5 / 5
32.4% KP
17,644
17.7% share
10,893g
168 CS · 7.2/m
patience#Nice
Kindred · Jungle
8 / 1 / 5
38.2% KP
17,787
17.8% share
11,942g
211 CS · 9/m
Samuel Broadley#Gday
Orianna · Mid
8 / 1 / 13
61.8% KP
28,367
28.5% share
11,761g
196 CS · 8.4/m
Zven#S16XD
Kalista · ADC
10 / 4 / 9
55.9% KP
28,080
28.2% share
14,291g
229 CS · 9.8/m
natus#999
Nautilus · Support
2 / 4 / 21
67.6% KP
7,813
7.8% share
8,287g
29 CS · 1.2/m
Red side
Defeat十THANOS十#GOD
Karthus · Top
6 / 7 / 4
66.7% KP
27,498
34.3% share
10,301g
154 CS · 6.6/m
LFT Sheiden#PHL1
Rengar · Jungle
5 / 6 / 5
66.7% KP
12,209
15.2% share
9,432g
129 CS · 5.5/m
PhyMini#NA1
Viktor · Mid
1 / 4 / 2
20% KP
19,642
24.5% share
7,297g
194 CS · 8.3/m
ScaryJerry#6969
Ezreal · ADC
3 / 5 / 4
46.7% KP
17,896
22.3% share
8,910g
174 CS · 7.4/m
REDEMPTION#lmao
Braum · Support
0 / 12 / 6
40% KP
3,027
3.8% share
5,506g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
