Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 24 days ago
3 / 11 / 2
K / D / A
38.5%
Kill participation
677.2
Damage / min
10,324g
447.6 gold / min
21
9 placed · 3 cleared
206
8.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory캐치캐치#1226
Ambessa · Top
3 / 3 / 5
20.5% KP
17,997
19.8% share
9,542g
187 CS · 8.1/m
LFT Sheiden#PHL1
Rengar · Jungle
8 / 3 / 8
41% KP
16,247
17.9% share
12,106g
189 CS · 8.2/m
muji#milk
Ahri · Mid
4 / 5 / 13
43.6% KP
15,032
16.5% share
9,017g
140 CS · 6.1/m
Zven#S16XD
Jhin · ADC
13 / 1 / 9
56.4% KP
23,756
26.1% share
13,877g
183 CS · 7.9/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Support
11 / 2 / 17
71.8% KP
17,962
19.7% share
10,976g
46 CS · 2/m
Red side
DefeatPhilip#tart
Renekton · Top
3 / 6 / 3
46.2% KP
20,743
30.4% share
9,865g
203 CS · 8.8/m
Veiga1#BR2
Maokai · Jungle
2 / 6 / 5
53.8% KP
13,603
19.9% share
8,368g
137 CS · 5.9/m
vinland#zed
Zed · Mid
4 / 5 / 3
53.8% KP
11,969
17.5% share
8,860g
152 CS · 6.6/m
Samuel Broadley#Gday
Yunara · ADC
3 / 11 / 2
38.5% KP
15,621
22.9% share
10,324g
206 CS · 8.9/m
REDEMPTION#lmao
Lulu · Support
1 / 11 / 4
38.5% KP
6,291
9.2% share
6,465g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
