Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 23 days ago
10 / 7 / 9
K / D / A
54.3%
Kill participation
1,183.4
Damage / min
16,562g
519.7 gold / min
23
10 placed · 5 cleared
306
9.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryweieryuxin#pure
Jax · Top
12 / 4 / 5
48.6% KP
35,080
25.1% share
18,112g
289 CS · 9.1/m
nooneknows14#23432
Ekko · Jungle
11 / 3 / 12
65.7% KP
28,926
20.7% share
15,895g
263 CS · 8.3/m
Samuel Broadley#Gday
Lucian · Mid
10 / 7 / 9
54.3% KP
37,711
27% share
16,562g
306 CS · 9.6/m
Season of Leaves#Fall
Lux · ADC
0 / 5 / 14
40% KP
29,052
20.8% share
13,020g
264 CS · 8.3/m
Wistfully#663
Nautilus · Support
2 / 10 / 22
68.6% KP
8,999
6.4% share
10,366g
29 CS · 0.9/m
Red side
DefeatCaptBear#NA1
Kled · Top
4 / 7 / 4
27.6% KP
16,603
15.1% share
12,682g
276 CS · 8.7/m
Josedeodo#NA12
Lee Sin · Jungle
3 / 6 / 12
51.7% KP
19,272
17.5% share
12,020g
235 CS · 7.4/m
十THANOS十#GOD
LeBlanc · Mid
13 / 9 / 7
69% KP
37,167
33.7% share
16,272g
229 CS · 7.2/m
Good Boi#twtv
Sivir · ADC
5 / 4 / 9
48.3% KP
29,713
27% share
16,187g
325 CS · 10.2/m
onat#hehe
Thresh · Support
4 / 9 / 14
62.1% KP
7,438
6.7% share
9,391g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
